EXPERIMENTAL / OPENNV GODOT RUNTIME

OPEN
NEVADA

A first-party Godot runtime and launcher for legally owned New Vegas, Fallout 3, and TTW data. The experimental Windows build now includes a playable Goodsprings sandbox: movement, pickups, inventory, a retail-profiled .357, objectives, doors, saving, and cold reload. Flat play and OpenXR share one game/save path; the Meta Touch OpenXR rig is launchable experimentally, with headset validation and full campaigns still pending.

  • Your game files stay yours
  • Godot 4.7.2 is pinned
  • No borrowed engine runtime

What you pick matters

Choose a path
before you make a save.

New Vegas, Fallout 3, and TTW are different starts. The launcher puts the choice in front of you before the character exists. JAM stays optional.

PATH 01

New Vegas

Start a fresh Mojave character. Stay vanilla, or add JAM to a compatible profile when you want it.

Character
Mojave save
JAM
Add it later

PATH 02

Fallout 3

Start in the Capital Wasteland and keep that character separate. TTW is a different path, chosen before you begin.

Character
Capital Wasteland save
JAM
Optional

A public compatibility record

What works.
What still needs work.

A mod is not supported because it has a logo on a list. We test what it needs, write down the result, and leave the gaps visible.

  1. 01
    Keep installs clean

    Profiles should not overwrite a game folder, a save folder, or official conversion output.

  2. 02
    Run the real test

    We record what the runtime and the mod actually ask for during a launch.

  3. 03
    Publish the result

    Something is supported only when the same result can be reproduced on the platform that claims it.

Built in public

See the code.
Track the build.